Here I prototyped and created the final assets for the real-time regenerative damage system used on the main player character.
![Rick half damage (Game Screenshot)](https://cdn.myportfolio.com/cd44cb1efcf1e1ca31e0da9fa94d3b12/96fa2744-8549-4a5b-9407-a178919f578e_rw_1920.jpg?h=4ce7ca03530d91310f280c2a596fc927)
Rick half damage (Game Screenshot)
![Biggy Man Low Poly](https://cdn.myportfolio.com/cd44cb1efcf1e1ca31e0da9fa94d3b12/264536e3-1e47-4e95-926b-9eb7ef52d7e8_rw_1920.jpg?h=9415c37f9f2e0b1b842cd590dff8d155)
Biggy Man Low Poly
![Agressor Low Poly](https://cdn.myportfolio.com/cd44cb1efcf1e1ca31e0da9fa94d3b12/9aecc23b-f3e6-4eb5-bedd-d9f88044b043_rw_1920.jpg?h=7f6fc03b7e664c8074e25f8e4d45f63e)
Remake of the 1988 slasher arcade classic. For this project I was the Lead Character Artist, but also contributed on UX/UI design and effects.
Here I prototyped and created the final assets for the real-time regenerative damage system used on the main player character.