Here I prototyped and created the final assets for the real-time regenerative damage system used on the main player character.
Rick half damage (Game Screenshot)
Biggy Man Low Poly
Remake of the 1988 slasher arcade classic. For this project I was the Lead Character Artist, but also contributed on UX/UI design and effects.
Here I prototyped and created the final assets for the real-time regenerative damage system used on the main player character.